![]() ![]() On level 14, go as far right as possible and find the hidden passage on the wall. Rescue all victims on each stage up until level 12 (Mars Needs Cheerleaders) to reach the ‘Cheerleaders vs. The Monsters bonus level:Įnter WBGR as a password to begin game play on level 9 with all ten victims. I highly suggest doing them all even though the bonus level achievement is glitched.When the opening short credits are displayed with the copyrights, etc., press R to hear a dog bark or L to hear a victim scream.Ĭheerleaders vs. The bonus levels usually give you tons of extra supplies, far more than average levels, and they tend to be easy. The entire run could come crashing down right here, so in many ways, these two neighbors are the most vital This is not my video, but this is the one I used for level 48: It took me about 9 tries before I was able to save them in time. You can then try over and over again till you get it. With the blue shoes on, and the route memorized you will have mere seconds to spare. Before you step into the portal for level 48 have them selected and ready to use!!! You will need to use either a video or a detailed description of how to reach the neighbors, it's is convoluted. You pick up a pair of blue shoes in level 47. Sometimes it's as little as 7 seconds!!! The very last level, 48, it is key to have all 10 (9 before the boss, and 1 after), and guess what? You have TWO victims that turn in werewolves in less than 37 seconds. The GameFAQs guide I was using tells you exactly how many seconds you have to reach the neighbor and which neighbor it is. I recommend looking up one of the super really detailed guides for SNES or Genesis on GameFAQs for the werewolf levels. They are on a timer and will always turn into one. ![]() ![]() When they turn into werewolves you do indeed lose a victim. So try various things like that if it seems like that if you get in a tight spot and have trouble getting a victim. ![]() Also when a victim seemed impossible to save based on my save location, like running down as fast as I could, I instead just went left, and the baddies de-spawned. Do it when you feel safe, you just have to use your instincts. I was as low as 6 neighbors around level 30 but was able to gain 4 back by 42 and keep them all until the end of the game. It's best to not lose them at all though. Also, for every 40,000 points you will get a neighbor replaced (e.g., when your score hits 40,000, 80,000, 120,000, etc.). First off, killing the big baby, there are 3 chances, will give you an extra victim if you are short one. You have more than a few chances to get them back. I also found the secret flameflower from level 22 works fairly well on either spider bosses - and part of the final battle is a spider boss)Īnother good news, you can lose neighbors. Also don't forget you can save scum, so with the "? mark" potions you can save right before you drink it, and keep reloading until you get the random effect you desire. And at least 1 or 2 of the red mutant positions. (I strongly suggest you save all your pandora boxes for the final boss. You need to stock up on a lot of stuff for the last few stages but especially the final boss. The bad news is the game is REALLY hard so even with level select codes, for example starting at level 45, it will be basically impossible to beat level 48. The sort of good news is that you simply have to finish level 48 with 10 neighbors. I just unlocked this, so I can confirm a few things, but unfortunately, there is no easy solution. ![]()
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